Multi Period Living History Group
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The Cuban Missile Crisis

Interactive Decisions Exercise

When the Cold War Went Hot .

Our latest project as of Easter 2019 is a series of presentations and displays about the Cuban Missile Crisis.

Thirteen days in 1962 that brought the world the closest to a nuclear war it has ever been.

The Cuban Missile Crisis simulation is a decision based game playable by all ages, families, school groups either individually or in groups of any size. The game has been developed to put the player under the pressures of having to make quick decisions, without necessarily being in possession of the full facts. The players have to square up to Khruschev’s Soviet Union and act strong enough to be a threat, but accommodation enough to avoid a pre-emptive strike and bring the 13 day crisis to a peaceful close.

During the exercise your visitors can be assisted by our White House Chief Adviser who is there to clarify the advice received from many offices of the government, and to ensure that the best interests of the American people is served, after all mid term elections are three weeks away.

Over nine phases your visitor chooses the route through this diplomatic nightmare, orders blockades, airstrikes, reconciliations, olive branches and brinksmanship whilst doing their level best to avoid the outbreak of an unwinnable war. Rollover and surrender and the Soviets may annexe Berlin. Go too hard and they may launch at you before you get too strong, and wild cards such as Turkey, Castro and the UN may get in your way as well.

The exercise has been designed on the basis of what each side thought the other would do in the face of particular actions, taken meticulously from Kennedy’s recorded meetings of EXCOMM, the minutes of Soviet Presidium meetings, Khruschev’s memoirs and the recorded correspondence from Castro.

This is a fantastic exercise for school groups, families or even teams of experienced historians to piece through the options presented by the different members of EXCOMM AS the DEFCON counts down to 1. The buck stops with the president.

Do they have what it takes?